WoW Cataclysm Classic impressions
In the midst of years of development Blizzard's fantasy-themed, real-time strategic game WoW cataclysm Gold is finally finished and has been distributed to retailers around the world as an all-in-one game that works on both PC as well as Macintosh platforms. As a follow-up to the 1996 smash hit from Blizzard, WoW Cataclysm Classic is one of the most anticipated PC games are. While we've reported on the game's multiplayer beta testing over the last several months, we've had a limited view of the story-driven single-player campaign, and we've been eager to discover what WoW Cataclysm Classic shapes up in general. We finally got our hands on an early review copy of the game, and are here to share our initial impressions of everything about the game, as well as new shots showing some of the early missions in the campaign.
WoW Cataclysm Classic has some impressive production quality. One of the major distinctions in WoW Cataclysm Classic and its predecessor is that the game comes with a fully 3D graphics engine. Blizzard employs it to great effect in the game's screen menus, that are vividly color-filled and completely animated. The game has a wide range of options to customize the graphics However, on an 1.1GHz system with 512MB memory and GeForce4 Ti 4600 GPU, we've managed to run the game smooth with all settings at their maximum.
The game will be available online on Blizzard's own Battle.net service that will offer automatic match-making based on a player's skill and experience. Battle.net isn't fully operational as of yet in WoW Cataclysm Classic and, as such, we've been spending the bulk of our time navigating this game's campaigns.
We first explored the game's skirmish feature, that lets players together with eleven computer opponents take part in a complete free-for-all, or participate in group-based games. The cheap WoW Cataclysm Classic Gold game Warcraft includes more than 40 maps, ranging from tiny maps that are suitable for two players, to extremely large maps that are suitable for 12 players and custom settings can be changed to change the extent to which the entire terrain is shown at the start, to allow or deny teams access as well as more. There isn't an clear way to change the difficulty of the AI that is skirmish-based. We've not yet played with the AI in skirmish mode long enough to get a clear idea of how difficult it can be or if it is scalable to the human player's level.