Diablo 4 Patch 1.3.0: Exciting Updates & Features

Exploring the Diablo 4 Patch 1.3.0 brings exciting new content and features, including legendary items and skill respec mode. Dive into class balance tweaks and experience powerful additions like Paingorger's Gauntlets and Aspect of Adaptability for enhanced gameplay.

Diablo 4 Patch 1.3.0: Exciting Updates

  • Introducing Diablo 4 Patch 1.3.0 updates with exciting new content and features.
  • Discover a range of new legendary and unique items to enhance your gameplay experience.
  • Quality of life improvements include the introduction of a respec mode for skills for added flexibility.
  • Experience class balance tweaks to keep the game engaging and fair for all players.
  • Dive into the details below to explore all the latest changes and additions in the patch:

Paingorger's Gauntlets – Unleash the power of unique gloves:- Mark enemies for 3 seconds with non-basic skills, amplifying damage dealt by basic skills to all marked enemies.- Witness a significant increase in damage ranging from 100% to 200%.


Aspect of Adaptability – Enhance your utility skills:- Generate 3 of your primary resource with basic skills when below 50% maximum resource.- Deal 40% to 80% increased damage with basic skills when at or above 50% maximum resource.


Juggernaut's Aspect – Bolster your defensive capabilities:- Boost your armor by 0.75 to 1.25 while experiencing a 100% increase in evade cooldown.


Ring of Starless Skies – Unveil the revamped unique power:- Empower your character with a new effect: spending resources reduces resource costs and boosts damage by 10% for 3 seconds, up to 40%.


Melted Heart of Selig – Unleash the enhanced potential:- Enjoy a doubling of all stats for increased power.- Transform core skill damage into movement speed for added agility.- Witness a triple increase in damage output while healthy for a more formidable presence on the battlefield.- Increased unique power effect: - Previous effect: 30 maximum resource gained with resource drain upon taking damage. - New effect: 60 maximum resource gained with 75% of incoming damage causing resource drain.


  • Adjusted overpower attacks:
  • Damage bonus reduced to +1% per 1% of base life in fortify.
  • Damage bonus reduced to +1% per 1% of base life in bonus life above base life.


  • Helltide activation schedule revised:


  • Helltide active every hour with 5-minute breaks in between, totaling 55 minutes of activity per hour.


  • Reworked collection of 'Distilled Fear' in Nightmare Dungeons:


  • 'Distilled Fear' now guaranteed after completing tier 30 nightmare dungeons.
  • Chance for extra 'Distilled Fears' increases every 10 tiers beyond tier 30.
  • Completing tier 90 or higher nightmare dungeons grants 3 'Distilled Fears'.


  • Enhanced rewards for Nightmare Dungeon completion:


  • Purified sigil reward now grants a sigil 1 tier higher than the completed dungeon.


  • Improved user experience:


  • 'Scroll of Escape' now retrievable in the lost items stash if missed during gameplay.- The stack limit has been significantly increased from 20 to 99.
  • Legendary items now have a more prominent appearance to make them harder to miss when dropped on the ground.
  • The chance of obtaining scattered prisms when defeating elite monsters has been reduced.
  • Scattered prisms can now also be obtained from legion event chests.
  • The material cap has been extended from 99,999 to 999,999.
  • Treasure goblins that appear during battles with avarice now offer the same loot potential as regular treasure goblins.
  • World Tier III and IV world boss weekly caches now have the ability to drop unique items.
  • The cap for item power increase on drops from world bosses has been revised.
  • Previous range: +100 to min, +100 to max
  • New range: +65 to min, +25 to max
  • Item power ranges for items dropped by end-game bosses like Varshan and Zir have been adjusted for rare and legendary items, while unique item power remains unchanged. Examples include:
  • Varshan in WT3 (level 55)
    • Unique item power range: 675-750
    • Rare/Legendary range: 650-725
  • Grigoire in WT4 (level 75)
    • Unique item power range: 850-925
    • Rare/Legendary range: 800-875
  • Beast in the Ice (level 85)
    • Unique item power range: 900-925
    • Rare/Legendary range: 850-925

Game Update Summary

  • Duriel's drop rate remains consistent at 925.
  • Nightmare dungeon loot has been revamped for better rewards.
  • At level 100:
  • Legendary items now range from 845 to 925 (was 820-925).
  • Rare items now range from 810 to 925 (was 785-925).
  • At level 125:
  • Legendary items now range from 910 to 925 (was 845-925).
  • Rare items now range from 885 to 925 (was 810-925).
  • Monsters above level 144 in high-tier dungeons now guarantee 925 gear drops.
  • Potion count no longer resets upon revival by another player.
  • Hatred's Chosen Syphon effect no longer relies on lucky hits.
  • Greed shrine now drops extra gold after expiration based on enemies killed during the buff.
  • Uber-unique items can be unlocked as transmogs.
  • Full keyboard controls added for world navigation, including movement with W-A-S-D keys.
  • Damage bonuses from keywords like berserking now specify if they are additive or multiplicative.
  • Event timers are now visible on the world map.- The intensity of the visual effect for being chilled will now increase as the character gets closer to being frozen.
  • Mount action button bindings on controllers have been adjusted for better intuitiveness.
  • An extra stash tab can now be bought in-game using gold, increasing the total available stash tabs to 6.
  • Icons for specific chests like the Helltide Chest of Mysteries and Living Steel Chest have been updated for better visual distinction.
  • The trade interface on controllers now uses the triangle button for confirming gold amounts, allowing easier manual entry using the virtual keyboard on consoles.
  • A new method has been implemented for players to rework their skill tree, enabling the refunding of entire paths or skill clusters with a preview.
  • Players can now view the number of skill points to be refunded and the associated gold cost in advance.
  • Issues like screen reader not reading consumable quantities, subtitles not turning off, and malfunctions in vendor menu have been fixed.
  • Player attacks no longer get suppressed if part of the character's body is outside a suppressor field.- Resolved a bug where certain life-increasing effects did not consider all max life bonuses, leading to discrepancies in character stats.
  • Addressed an issue with the drowned sea hag spawning an excessive number of minions, restoring game balance.
  • Fixed a bug where the echo of Lilith persisted in attacking players post-defeat in the second phase of the encounter, ensuring a smoother gameplay experience.
  • Corrected a problem where the umbral aspect excessively granted resources when using crowd control skills on specific enemies, maintaining fair gameplay mechanics.
  • Rectified an issue where certain skills like devouring blaze failed to recognize staggered bosses as crowd controlled, enhancing combat dynamics.
  • Solved a bug where the butcher's behavior caused it to remain stationary near a resplendent chest, improving AI behavior.
  • Adjusted the legendary paragon node bone breaker to display a buff indicator, providing clarity on its effects.
  • Fixed an issue where the earthstriker's guaranteed overpower could trigger unexpectedly on basic attacks, restoring intended gameplay mechanics.
  • Resolved a bug where specific abilities like charge did not interact correctly with other skills, ensuring consistent gameplay interactions.
  • Balanced the damage output of hammer of the ancients by addressing unintended bonus applications, aligning with intended design.
  • Corrected the tooltip description for envenom to accurately reflect its damage bonus calculation method, enhancing player understanding.
  • Fixed an issue with enhanced ravens not correctly increasing critical strike chance on enemies hit, improving combat effectiveness.

Bug Fixes and Improvements in Gaming

  • Addressed a bug where the dire wolf's ability did not clarify its impact on making grizzly rage function as a werewolf skill.
  • Resolved an issue where the bonus provided by the ring of starless skies could be removed upon activation of the gore quills.
  • Fixed a bug where shadow and bone mages failed to cast blizzard while equipped with coldbringer's.
  • Corrected an issue where blood mist could not activate when affected by a bandit’s smoke bomb.
  • Adjusted the scaling of splintering to not exceed 2x when utilized on a two-handed weapon.
  • Rectified a bug where tibault's will raised the cap for combo points.
  • Rectified an issue with twisting blades returning while using the bladedancer's, applying full poison imbue damage instead of the specified percentage.
  • Fixed an issue where the paragon glyph snare did not enhance smoke grenade as expected under the explosive verve aspect.
  • Fixed a bug where gorger enemies could target rogue players under concealment with their stun attack.
  • Corrected various powers and effects granted by evading, including those from esu's heirloom and flickerstep, which were not functioning correctly with the teleport enchantment.- Corrected an issue where bonus evade charges from the item "The Oculus" did not increase upon upgrading the weapon at the blacksmith.
  • Adjusted the damage output of "Ball Lightning" to align with intended values.
  • Resolved an issue with the "Static Surge" legendary node triggering unexpectedly from automatic skill casts like the "Chain Lightning Enchantment."
  • Addressed a bug causing ice spikes to instantly explode when casting "Deep Freeze" with "The Frozen Tundra" equipped.
  • Fixed a bug causing the buff from the "Battle Caster's" aspect to unexpectedly disappear.
  • Updated the "Protection" passive to consider all bonuses to barrier generation accurately.
  • Rectified a display issue in the season journey menu where hovering over aspects earned from completing a chapter could sometimes not show the aspect's name.
  • Fixed the minimap icon indicating new items in the stash to display only when in close proximity.
  • Corrected the tooltip for the "Creatures of Night Incense" to ensure accuracy.
  • Resolved a bug where certain stats were not visible for all classes in the character details window, like damage with 2-handed slashing weapons for necromancers.
  • Adjusted the salvage confirmation process on consoles to prevent accidental salvaging of legendary or unique items when pressing x or square.
  • Fixed controller navigation issues in the vendor buyback menu.
  • Improved the accuracy of the minimap in various instances.
  • Ensured quest pins and objectives were accurately displayed on the map.

Patch Notes Summary

  • Resolved a bug that caused progression in the flooded depths to break if skipping ladder traversal using teleportation.
  • Addressed an issue where the animus urn in the bastion of faith could be bypassed by using leap or teleport abilities.
  • Fixed a problem in uldur's cave where progression could halt if all enemies were eliminated before destroying the second barricade.
  • Corrected an issue where certain enemies were not indicated on the minimap during the slay all enemies objective in nostrava deepwood.
  • Rectified a bug where elites that transformed from harmless beings could respawn after being defeated.
  • Solved an issue with the tomb lord boss in the shifting city teleporting outside the boss arena, causing the fight to reset.
  • Ensured a healing well is now present in the conclave.
  • Adjusted the battle hardened nightmare dungeon affix to no longer grant damage reduction when the player's health is above 90%.
  • Fixed the sealed penitent's cache quest to properly provide rewards upon completion.
  • Resolved multiple occurrences where the final straw quest could not be finished correctly.
  • Fixed a bug where the quest objective failed to update when entering the cellar during the acts of atonement quest.
  • Addressed an issue where upgrading a damaged item at the blacksmith would further decrease its durability.
  • Implemented various improvements for stability, visuals, and performance.

Diablo 4 Gold: Usage and Acquisition

Diablo 4 gold is the premium in-game currency in Diablo 4, essential for acquiring new gear, potions, incense, and enhancing both your character and equipment. While you can earn gold by completing quests, defeating enemies, and selling items, these methods can be time-consuming and may not yield enough gold for all desired purchases. Fortunately, you can buy cheap diablo 4 gold on various game trading platforms, allowing you to quickly and easily amass the gold needed to enhance your gameplay experience without the grind.


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